вторник, 20 октября 2009 г.

Hands On: Fujifilm Real 3D W1 Digital Camera

Ouch! The new camera with build-in 3D function... Just read this article by Corinne Iozzio with me.

Finally available in the U.S. Fuji's camera and frame let you capture and view 3D images and video, sans goofy glasses.

In the past, in order to take a stereoscopic 3D photo, photogs had to fashion their own hacked shooting rigs of conjoined cameras wired into a central shutter. But even with all that, 3D shots taken with those setups still can't be seen with the naked eye. Fujifilm's Real 3D system, which is available in the U.S. today, includes a camera, digital frame, and print center that creates 3D images you can see without those flimsy glasses.

First up, the FinePix Real 3D W1 digital camera ($600). Just like costly stereoscopic rigs, the W1 has two side-by-side 10-megapixel lenses separated about as far as human eyes (about 2.75 inches) that capture two images simultaneously focused on the same point in front of the camera. The two shots are instantly combined inside the camera to create a MPO-JPEG (the "MP" is for "multi-picture"), instead of your standard JPEG. It also captures 3D movies in stereo 3D-AVI at 640-by-480 or 320-by-240 pixels at 30 frames per second.

The real trick, though, is in the screen: the 2.8-inch LCD uses directional light control to display the MPO and 3D-AVI files in 3D that's visible with the naked eye. Directional light control displays two different sets of light, one pointed at your right eye and other at your left, that flash quickly enough back and forth to give the illusion of depth.

All this happens quickly in 3D auto mode, but there also manual settings to tinker with. Individual Shutter 3D, for example, snaps only one shot at a time, and displays a ghost of the first image on the screen to guide the second snap. The W1 can also take regular 2D photos, either one at a time or two at once. The dual-shot feature comes in handy for landscape or panorama shooting, though there's no in-camera editing option to stitch the shots together on the fly. How Fujifilm's 3D Vision Works: Fuji's system projects images and video in such a way that your eyes and brain are tricked into seeing in 3D.

I had an hour or so to play around with the W1 last week, and it's impressive. The camera is heavy, but it's metal body feels very sturdy despite its brick-like-ness. Snaps I took of my coffee cup and danish popped on the LCD just the way Fuji's engineers said they would. I also had fun tinkering with the image ghosting (or parallax) controls, which let you control how much overlap there is between the two JPEGs to determine what part of the image you want to appear in 3D; I was able to shift focus from my mug to a camera in the background, for example

Fuji has also created options for off-camera, glasses-free viewing. The V1 Digital Viewer ($500) is an 8-inch LCD display that uses a parallax viewing system to render in 3D. This system, like the camera LCD directional light, points light at each eye individually, but in a slightly different way. The viewer has a second LCD overlaid that only displays thin, vertical black lines that quickly flash on and off on the right and left side. Once you find the screen's "sweet spot," (which could take a bit of bobbing your head back and forth, as it did for me) images and video appear to pop.

Fuji has also partnered with Nvidia to bring the Real 3D system to computers -- albeit with the glasses. With the help of Nvidia 3D Vision glasses, a 120-Hz monitor, and a current Nvidia graphics card, you can view the W1's MPO and 3D-AVI files on your PC.

The Real 3D system is available direct from Fuji starting today.


Heh... Found this idea exciting, but it is built on hologram-like technique. I use the software to make 3D objects and 3D Panorams from photos. If only I could try ro make one example with this cam photos... May be someone of the Blogger readers use this cam already? Could you be so kind to try stitching photos made with it? I'm afraid that I can just spend 600$ for the product that is unsuitable for my needs :(

вторник, 13 октября 2009 г.

Tachyon XC 3D helmet cam hands-on

A new wonderful article about the device that have good perspectives by Tim Stevens

If you're the sort who does interesting things whilst wearing a helmet, things that you might like to capture on video for friends, family, or strangers to watch, it's an awfully good time to be a gadget lover. There have never been more helmet camera options than there are today, and one of the most interesting we've yet had the opportunity to affix to our lid is the Tachyon XC 3D. It's a pair of generally pedestrian cameras that, when joined at the hip, combine Voltron-like to do something rather more interesting: capture 3D renderings of your extreme endeavors. But, is an extra dimension worth the $380 price of admission? Read on to find out, and to experience the depth for yourself.

For your $380 you get not one but two Tachyon XC helmet cameras, which individually go for $180. Each packs a somewhat disappointing VGA (640 x 480) image sensor behind a 90-degree wide-angle lens, all wrapped in a durable plastic case that we have no doubt would survive a harder tumble than you. On top is a tiny, one-inch LCD that gives you a quick readout on storage space remaining, battery life, what quality mode you're in, and is also used to make failed attempts to set the internal clock -- not a fun task, believe you us.

Three buttons live beneath the screen, the biggest being the most important: Start/Stop. This should be preferably be pressed sometime before the action begins (the important "hold my beer" phase) and then again sometime after it ends (right around when someone mentions calling an ambulance). Smaller power and menu buttons sit beneath that, all three of which require a disconcerting amount of pressure to activate; you really need to push hard to get anything to register, so thank goodness a tiny remote is included. It's much easier to press and is more or less necessary for filming in 3D (we'll explain why later), but sadly can't turn the cameras either on or off, neither can you strap it on your wrist, and since it has a range of no more than a foot in sunlight, well, it's not as useful as you might hope.

On the back is a simple flip-up latch that exposes the innards. Here up to a 32GB SDHC card can be slotted in next to a battery pack comprised of dual AA batteries. AAs surely add some bulk and heft to the thing (indeed it is a bit chubbier than the ContourHD), but replacing them in the field is of course a snap, and Tachyon promises some extreme longevity: up to 12 hours on a pair of cells. We didn't get that far, but we did clock upwards of five hours and the battery gauge is showing full. Impressive. Tachyon also sells a rechargeable battery pack if you're so inclined. There's also a miniUSB port for pulling off files and a proprietary TV output jack as well.

A small rubber gasket encircles the rim of that hatch, enabling this camera to work underwater without an exterior case. To get it there you'll need to mount it, and there are plenty of ways to do that. Three mounts are included: one that slips over a goggle strap, one that could be paired with some small straps to affix it to a vented bicycle helmet or the like, and a third that would seemingly work best with Velcro backing to stick onto whatever. Order the 3D package and you get a third mount, a big, concave beast that holds the two cameras side by side and, again, seems intended for use with Velcro to attach to the top of a helmet. However, that and the latter two single-cam mounts all have standard threaded receivers on the bottom so you can pair them up with whatever kind of clamps you may have rigged up, like the suction cup mount below.

Individually the cameras aren't heavy (5.5 oz each), but slap two of them together and attach them to the 3D base and suddenly you have about a pound of equipment strapped to your head. Pair that with the considerable wind resistance the combination generates at speed and, well, it's safe to say you'll notice their presence -- unless you happen to have a neck that's frequently mistaken for a tree trunk.

That said, if you don't mind the extra heft it's quite possible to ride, walk, swim, or whatever with the cams attached to your head, as we managed to do for a few separate videos. It's at this point where the reality of the situation begins to interfere with the experience: what you're working with is two separate video cameras that, other than a plastic clamp, are completely disconnected. It's entirely possible to point the remote at the pair, hit the record button, and have only one start. With the very wimpy beeps that these emit when they start recording it's difficult to hear whether either started filming, and since they both make the same pitch it's impossible to tell if they're both capturing footage without looking at them -- hard to do when they're on top of your head.

Even if they do both pick up the remote signal at the same time there will be some slight delay between them, which you'll have to attempt to sync up again using the software. If the two sets of footage are off by a few frames the 3D effect is ruined, and getting everything sorted is a pain. We'd have loved to see some sort of simple connector built into the 3D mount that paired the two in some way, ensuring that they start and stop at exactly the same time and that the resulting file names are the same. Without that joining them can be a painful, manual affair.

While the provided software is easy enough to use, it's impossible to stitch multiple files together within it, and trying to merge them together somewhere else and then load them in here doesn't work because, again, each segment needs to be perfectly synchronized, meaning you need to edit both left and right simultaneously. So, if you want to take a bunch of short clips and throw them together, you have your work cut out for you. Sadly longer clips don't work well either, because the output from the software is so huge (approximately 1GB per minute of footage) that YouTube will choke on anything longer than about 30 seconds. You'll need to run it through something else to edit and re-encode before uploading, which is a less than ideal workflow

Why worry about YouTube? Because that's the best way to share a video in 3D online at the moment. Upload a clip in a split format like you see below, then add the tag "yt3d:enable=true" to it, and hey presto you'll get a bunch of options on how to display it, including red/blue, interlaced, and cross-eyed. You will have to go to the site to see all the options and get the best view, so go ahead, click on one and go check it out. We don't mind. Just come on back when you're through, and try not to cross your eyes too far.

Again the resolution is only VGA for each camera, and the video quality is not particularly good. As is usual for this type of camera a lot of light is required, and when it's there you'll get a reasonably bright, contrasty image. But, details are sparse and there's an awful lot of noise (made worse by YouTube, of course). Audio quality is muffled thanks to the waterproof case, but at least there isn't much wind noise.

Interestingly, there's a continuous shoot mode that these cams can be put in, where they'll snap a photo every second until the battery dies or the memory card fills up. Put in a big memory card and that can be a lot of pictures. This is a feature we haven't seen on a helmet cam before, and it's an interesting one. We used it to spy on our Roomba to create the video above, but paired with an Eye-Fi it could make for an easy to mount real-time security camera. Or, stuck on your dash or helmet it could provide enough evidence to ensure you win any legal dramas resulting from a traffic incident. That is, of course, assuming you were not at fault.

Get your footage synced up perfectly, get everything aligned, get it written to a file, and watch it through a set of glasses and the effect is compelling. Surely by now you've experienced watching something in three dimensions, but watching yourself in 3D is enough of a novelty to make this an interesting experience. Is it worth the hassle? In most cases, no. Solo, each Tachyon XC makes for a fine little helmet cam that'll withstand quite a beating (and dunking), and while the video quality couldn't be called great it's not terrible considering you could skydive into the ocean and swim for most of the day without this thing giving up.

When it comes to paying more than twice as much for a pair of them, though, that's a harder sell. We can think of a few applications where we'd love to have this along -- a nice snorkeling trip in crystal-clear water, or maybe mounted on a dash for an auto race -- but it's a little too bulky (and silly looking) to want to strap on your head too often, and massaging the footage at the end into something watchable is a chore. If only the whole package were a little better integrated this bug-eyed accessory might be worth the hassle.

среда, 7 октября 2009 г.

Flickr photos used to build Rome in a day

Hey all!

The great work have been done! 3D model of the whole city made from photos!

Rome, they say, wasn't built in a day. But a team of researchers from the University of Washington did build a digital 3D representation of that eternal city in one day, thanks to hundreds of thousands of photos downloaded from Flickr. The team's photo-stitching technology could be used for navigation software, as a virtual set for movies or video games, or as an academic tool to compare cities.
9/28/2009 6:00:00 AM By: Brian Jackson

Researchers who created the technology behind Microsoft’s Photosynth have upgraded their software to reconstruct entire cities in digital 3D by processing photos downloaded from the photo-sharing Web site Flickr.

A team at the University of Washington used 150,000 photos tagged with “Rome” or “Roma” from Flickr to create a 3D model of Rome in 21 hours. It has also reconstructed Venice, Italy from 250,000 images in 65 hours and Dubrovnik, Croatia from 60,000 images in 23 hours. The processing was done using a cluster of 350 computers.

Researchers who created the technology behind Microsoft’s Photosynth have upgraded their software to reconstruct entire cities in digital 3D by processing photos downloaded from the photo-sharing Web site Flickr.

A team at the University of Washington used 150,000 photos tagged with “Rome” or “Roma” from Flickr to create a 3D model of Rome in 21 hours. It has also reconstructed Venice, Italy from 250,000 images in 65 hours and Dubrovnik, Croatia from 60,000 images in 23 hours. The processing was done using a cluster of 350 computers.

Improving on an earlier photo-stitching technology that was designed to create a 3D model of a room or a monument from photographs, the team made the code 100 times faster by refining the way overlapping photos are matched to one another and adding the ability to do processing in parallel on many computers, or remotely via the Internet.

“That work was essentially aimed at landmarks, involving a couple hundred to a thousand images,” says Sameer Agarwal, acting assistant professor of computer science and engineering at the University of Washington. “When you have hundreds of thousands of images available, there’s no way you can think of doing all of those comparatively, even if you had the hardware.”

Microsoft Corp. provided some funding for the University of Washington project. The software giant licenced Photo Tourism in 2006 and used it as a basis for Photosynth, a tool that is now online and freely available. Users can navigate the environments created by others – or download software to create their own 3D environment from a collection of photos.

Photosynth is just over one year old and took 20 months to take from research to a product, says David Gedye, Photosynth Group Program Manager at Microsoft.